Nov 09, 2006, 05:26 PM // 17:26
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#61
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Frost Gate Guardian
Join Date: Oct 2006
Location: Canada
Guild: Disciples of Sunset [Dusk]
Profession: Me/E
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Quote:
Originally Posted by Mr Jazzy
If you click on a character in town, so that their name is highlighted, simply press Ctrl + Enter to enter their name into the whisper box. Useful for alot of stuff..
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Now THIS I didn't know! Thanks! This is gonna come in handy.
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Nov 09, 2006, 05:30 PM // 17:30
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#62
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Wow Stole my freetime
Join Date: Mar 2006
Location: Arkansas
Guild: None
Profession: W/E
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heres a few little known facts, You can use a War/necro riptoes deadly riptoes GB build to farm dryders on perdision rock. You can regain the old undyed look on your 15k grotto glads armor with a yellow/grey dye mix (for those guys who tryed plain grey or brown dyes and hate it) You can 2 man dragons lair with a 55 monk and anything else. You just have to die at the start of the lvl to get rid of +2 moral boost( i did it with a ranger/monk) You can 55 the 15 point att quest from Aurgury Rock, just watch out for the jades in the last zone. You can run from harvest temple to all the towns on the luxon side except gala hatchery and above
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Nov 09, 2006, 05:45 PM // 17:45
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#63
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Lion's Arch Merchant
Join Date: Aug 2006
Location: The Underworld
Guild: Leader of Grenth Gaming Inc [GG]
Profession: Mo/Me
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Here's One: Cows in sunqua vale CAN be killed. Use AOE such as Inferno or Death Nova or even cyclone axe. They DO NOT drop items are level 3 so they give crappy XP
Heres another: Gwen is behind the Lich, Abaddon, Shiro, the Searing, the Destruction of Orr, the Mantids in Sunqua Vale, White Dye's Outreageous Price and the nerfing of Farm Builds.......
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Nov 09, 2006, 06:01 PM // 18:01
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#64
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Ascalonian Squire
Join Date: Nov 2005
Guild: GREY
Profession: R/Mo
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Perhaps not for you
Quote:
This isn't a thread about 'little known facts', this is a thread about misinformation and commonly known facts.
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Maybe you should just go to another thread. I've been playing this game for over a year and I review this site every day and there were quite a few things in this thread I didn't know. This stuff isn't documented, so this is the best way to disseminate the info. Kudos to those who want to help spread the wealth.
Input from the rest of you is not particularly helpful.
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Nov 09, 2006, 06:12 PM // 18:12
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#65
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Here's some interesting facts:
All Non-endgame greens can be sold at the merchant for 35g.
If a Necro uses a ranger preparation, he will do his normal casting animation then clap for 3 seconds at the end.
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Nov 09, 2006, 06:14 PM // 18:14
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#66
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Ascalonian Squire
Join Date: Nov 2005
Location: Between keyboard and chair
Guild: KoTR
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You can use Necrotic Traversal to get to places you shouldn't be able to go. Not only can you use this to your advantage to easily get the bonus in Dunes of Despair, but also you can try it on Frost Gate (go hang out with Rurik), Great Norhtern Wall, and several other places. As many know from the ele nuking that happens in THK, Guild Wars doesn't handle the Z-Axis properly. Using Necrotic traversal on a corpse under a bridge will put you ON TOP of the bridge instead. Useful trick for getting 100% Tyria.
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Nov 09, 2006, 06:48 PM // 18:48
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#68
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Give Gwen her broken flute and enough flowers and she'll eventually stop following you around!
Green items and collector stuffs can't be upgraded or salvage for mods.
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Nov 09, 2006, 09:34 PM // 21:34
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#69
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: League of Epic Tyrians
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A few things I have noticed, some good, some bad.
Well, first off, I personally am STUNNED that not only did I get more than a reply or 2, but this is starting to almost average 2 pages a day... Thank you all for your input, I will try to edit my original as soon as I can...
Speaking of which, I have noticed that some of you are correcting mistakes I have already corrected. Thank you for pointing them out, but I have it covered Also, thanks to all the... umm... mean people.... *cough*.... that criticized this information, calling it common, useless, and stuff they already know. As if that is what this thread is about...
So all in all, I am overwhelmed. No, really, I have some homework to do and I had to read 2 pages of replies in a few minutes
I am thinking of starting a new post, Weapon Values or something like it... not a helpful one, just to see what kind of high values other people are getting for their gold weapons... i think my record is like 435g for a gothic sword
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Nov 09, 2006, 10:27 PM // 22:27
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#70
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Krytan Explorer
Join Date: Jul 2005
Profession: W/R
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I think one thing that would be useful to add is the basic explanation of the way armor affects the amount of damage you take.
There is a 12.5% chance an attack will strike your head
A 37.5% chance an attack will strike your chest
A 12.5% chance an attack will strike your hands
A 25% chance an attack will strike your legs
A 12.5% chance an attack will strike your feet
Therefore you should always buy upgrades to your chestpiece and leggings first if you do not have money for an entire new set.
Any armor added to your weapon, off-hand, or shield, protects you regardless of which location on your body is struck by damage. So if your armor is all AL 60 and you have a +5 Armor staff, it's like having all of your armor be AL 65 whenever you get hit with an attack.
I especially found the information helpful about the fact that armor bonuses on your weapons/off-hands/shields is added to your AL on every hit, no matter where you get hit. Before I read that, I had assumed it was something that randomly added AL protection on some hits, kind of like the 20% less recharge chance is random whenever you cast a spell.
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Nov 10, 2006, 12:12 AM // 00:12
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#71
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Quote:
Originally Posted by jeremy untouchable
You can regain the old undyed look on your 15k grotto glads armor with a yellow/grey dye mix (for those guys who tryed plain grey or brown dyes and hate it)
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Correct me if I'm wrong, but isn't regaining original color the purpose of the new gray dye ? It has replaced the dye remover in function.
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Nov 10, 2006, 12:16 AM // 00:16
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#72
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: Imperial Fist
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Quote:
Originally Posted by midnight caretaker
RANGERS WITH PETS CAN NOT PULL, your pet goes in screaming Leroy Jenkins, then they switch to the pet to kill it. Best person to pull in game is a tank with a flatbow get the agro step back a little then your party can come in. I say again RANGERS WITH PETS CAN NOT PULL. If u have a pet and need to pull use your agro buble that way you pet doesnt leroy jenkins.
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Rangers with pets can pull if they are careful. Use a flatbow. While the arrow is in the air back up. There is a delay between your attack and the pet aggroing mobs. That delay, so far as I can tell, doesn't begin until the arrow hits your target. IF you are backing up while the arrow hits, your pet does not register that you are attacking, and can therefore pull without having your pet run off.
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Nov 10, 2006, 01:17 AM // 01:17
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#73
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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Quote:
Originally Posted by midnight caretaker
RANGERS WITH PETS CAN NOT PULL, your pet goes in screaming Leroy Jenkins, then they switch to the pet to kill it. Best person to pull in game is a tank with a flatbow get the agro step back a little then your party can come in. I say again RANGERS WITH PETS CAN NOT PULL. If u have a pet and need to pull use your agro buble that way you pet doesnt leroy jenkins.
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Yes they can. It's a technique:
C+ Space to auto attack, and halfway thru the attack animation, simply press S to cancel animation. (The arrow still flies) Your pet will only attack if you let the whole animation persist.
edit: oops sorry, i just realized the person above me said the same thing -,-
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Nov 10, 2006, 04:50 AM // 04:50
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#74
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Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
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Quote:
Originally Posted by Swinging Fists
Correct me if I'm wrong, but isn't regaining original color the purpose of the new gray dye ? It has replaced the dye remover in function.
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But dye remover got the original color back, which was not allways grey
---- also, type a * after an emote, like /dance * for syncing dancing. most people know it allready, but there are still people who don't ----
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Nov 10, 2006, 05:23 AM // 05:23
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#75
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Wow!!! I never knew you can whisper some one just buy clicking ctrl and enter, this is helpful, sticky!!
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Nov 10, 2006, 05:43 AM // 05:43
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#76
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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In terms of the radar, he's the actual stats:
Tyria: Radar = 0.07% of the map
Cantha: Radar = 0.1% of the map
That should clear up people's problems with it, it's listed on a couple of fansites, thought I'd add it here.
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Nov 10, 2006, 08:20 AM // 08:20
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#77
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Ascalonian Squire
Join Date: Nov 2006
Guild: | Zen |
Profession: W/Mo
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Quote:
Originally Posted by Kook~NBK~
Splitting stacks of materials, dyes etc:
Open inventory, press and hold "shift" key, click on stack you want to split and drag it over to an empty slot. A window pops up asking you how many you want to move.
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Awesome i never knew that looks like i can split up my candy cane supply for all my characters. Thanks for the info.
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Nov 10, 2006, 08:58 AM // 08:58
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#78
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Academy Page
Join Date: Sep 2005
Location: Canada
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Finishing Factions brings you to the Divine Path explorable area. Running to the end will reach the emperor and a portal. Going through the portal will cause you to leave your party and go back to Kaineng Center. Once back in Kaineng Center you'll find yourself ontop of a ledge overlooking much of KC.
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Nov 10, 2006, 09:46 AM // 09:46
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#79
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Quote:
Originally Posted by ducktape
I think one thing that would be useful to add is the basic explanation of the way armor affects the amount of damage you take.
There is a 12.5% chance an attack will strike your head
A 37.5% chance an attack will strike your chest
A 12.5% chance an attack will strike your hands
A 25% chance an attack will strike your legs
A 12.5% chance an attack will strike your feet
Therefore you should always buy upgrades to your chestpiece and leggings first if you do not have money for an entire new set.
Any armor added to your weapon, off-hand, or shield, protects you regardless of which location on your body is struck by damage. So if your armor is all AL 60 and you have a +5 Armor staff, it's like having all of your armor be AL 65 whenever you get hit with an attack.
I especially found the information helpful about the fact that armor bonuses on your weapons/off-hands/shields is added to your AL on every hit, no matter where you get hit. Before I read that, I had assumed it was something that randomly added AL protection on some hits, kind of like the 20% less recharge chance is random whenever you cast a spell.
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I believe your shield won't count if you're hit from behind. Also, some attacks hit specific body parts. For example, concussion shot and meteor hit the head part and I believe crippling shot hits the feet.
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Nov 10, 2006, 09:59 AM // 09:59
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#80
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Frost Gate Guardian
Join Date: Jan 2006
Location: Rio de Janeiro - Brazil
Guild: Tribo dos Reis [TdR]
Profession: R/
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Traps don't hit the feet, even though it's completely unlogical it's damage falls under the chance of hitting any part, like the head.
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